Game of the Day
Skyrim
ESRB Rating: [RP-M] (Assuming) Violence, Blood, Drug and Alcohol Use, Mild Sexual Content, Mild Language
Easily my favorite franchise in existence, Elder Scrolls revived in 2011 (11/11/11 to be exact) with the installation of Skyrim. Developed by Bethesda Game Studios and published by Bethesda Softworks, Skyrim brings the ancient and forgotten dragons of the world back to life through strange magics that you, one of the few and extremely unique of history, the Dragonborn are capable of stopping with very special powers - Shouts. Shouts are the ancient power of dragons that only few have the ability to learn, and even fewer innately possess. You're a member of the latter. These shouts don't come freely though, and you must slay the risen dragons and channel the essence of their soul in order to fuel your ability to enhance existing shouts you've learned, or ignite the shouts you have yet to learn. This is the most unique content to the Elder Scrolls system. It's like using magic without using your magicka (magic power) - if you're a warrior-type character, you won't have to be bothered with spending time upgrading your magic abilities.
As this is an Elder Scrolls game, you have access (during character creation) to the races popular throughout the series: Argonians, Breton, Dark Elf (Dunmer), High Elf (Altmer), Imperial, Khajiit, Nord, Orc (Orsimer), Redguard, and Wood Elf (Bosmer). However, unlike previous installments like the popular Oblivion and less-popular Morrowind, races and sexes don't have distinct skills scores - it made it more unique and made you think a little more (unless you're like me and have the ambition to make anything work). A few of the skills have been removed (such as Athletics and Acrobatic), and some have been meshed together (into one-handed and two-handed weapons). Leveling up seems to be a little more strategic as well. You receive one skill point per level, and a point for an attribute (Magicka, Health, and Stamina) which increase by 10 points per attribute point. Each skill section has a skill tree which unlocks more possibilities of enhancements as that skill is leveled:
As you can see in the picture above, this doesn't inhibit your ability to learn any skill of your choosing - this was a little upsetting to me. In previous installments of the series, you were to choose Major and Minor skills that leveled at different rates, provided different ratios of contribution to leveling up, and made you think more about your character. This is not the case in Skyrim. If you want your awesome heavy armor set but still want to sneak and want to use that kick-ass greataxe you picked up earlier, there's nothing stopping you! Level those trees (Heavy Armor, Sneaking, and Two-Handed Weapons), and you're an armor-clad assassination machine! How? Who cares! You're a Dragonborn! (That's how I assume some people would have seen the game when they made it.) Sneaking is an amazing skill to invest in - it grants extra damage! Heavy Armor reduces physical damage taken significantly. Two-Handed Weapons allows your maximum output of damage, but One-Handed Weapons will increase dagger damage in conjunction with Sneaking backstab bonuses. Archery is awesome damage at a distance, and will receive a bonus from the Sneaking skill tree. Restoration allows you to heal yourself. That's really the only set of skills you truly need - at least that's how I see it.
I enjoy mods*, and so I like to download them to enhance my gameplay (not to be god-like). The previously mentioned dislikes about skill trees is removed from my game now, because a mod I have allows you to choose major skills as before, applies race and sex bonuses, and forces you to focus on your idea for a character to play. I should move on to the rest of the game: great graphics, great story, and wonderful music. This game is amazing, though I miss the spell-creation from past games. Spells are gained through spellbooks that can be bought or found through trading, looting, and exploring. Some mods will integrate new spells through combining items found in the game to grant a spellbook, or other methods. Speaking of spell creation, you can smith new items with the help of a new skill tree: Smithing (how convenient).
(Smithing at a Forge)
Of course, Alchemy and Enchanting skill trees still exist, but with a new look:
(Alchemy)
(Enchanting)
A new slo-mo killcam is pretty awesome as well. Sometimes, when dealing enough damage to finish your enemy with an arrow, a melee weapon, or a spell, the camera will change to a third-person view (even if you're in third-person) to close in on the actions made, the enemy slain, or even your own character being felled.
(Me Zapping a Rabbit In Slo-Mo Killcam - Poor Little Thing)
Some enemies will scale with your level, and others remain the same. This way there are still some enemies that will prove quite a challenge to your skills, but some will still be kind of normal to give you a sense of power-gain. I think this is fantastic, because I wouldn't expect a pack of wolves to be difficult for a high-leveled character, but a group of bandits still may prove difficult. Still, there are various degrees of weapon and armor materials that grant better damage, may be heavier, and so forth - enchanting provides more bonuses on occasion.
(Small Portion of the World Map)
Throughout your adventures, you will uncover landmarks of various kinds that will allow you to travel quickly from one point to another, but also indicate whether or not it's a cave, city, camp, or ruin of sorts. This is great, because if you stumble upon a high-leveled dungeon, you can always come back later when you're better able to handle the enemies and challenges within:
(Puzzle in a Dungeon)
Puzzles reside in the world, within and without dungeons, and can sometimes end in fatal results if incorrect. Some are easier than others, you have to know where and how to look for the answers. You also have to know that there are traps in some areas, and they may result in your death - if used wisely, even the death of your enemies. There are smart ways to play the game, utilizing your surroundings. Traps are one, but oil and lanterns are another. There may be colorful liquids on the ground - this is oil and can be ignited with fire spells or hanging lanterns that can be shot and dropped causing an explosion. Beware, you're not immune to these methods of battle, and you're not the only one who can use them.
(Lanterns Above Oil)
Through magic, strength, and wits, you can overcome almost any obstacle. It's how you choose to play that varies the outcome of each encounter of each element in the game. From trading to crafting, Skyrim allows you to be very unique, and fan-made mods grant even more unique gameplay - from beginning the game in different ways to dampening your capacity to be the tankiest, sneakiest mage to gaining new types of followers to being a Jedi or a Sith:
(Sith/Jedi Mod)
This game is a fantastic purchase, computer or not, especially if you enjoy the role-playing scene (I mean come on... Dragons!)
I have yet to regret acquiring this game, and have yet to lack the drive to replay this game over and over and over in different, unique ways - through trying mods, going straight through the story, and even ignoring the main story in its entirety. Fun to be had at all levels!
Hours of playtime on my account: 345 hours (~ 14.5 days)
* = Mods available for free and only on the PC version through Nexus Mods and the Steam client.