Thursday, October 9, 2014

Warfare games? No... Wait. What?! Yes!!

Game of the Day


Mount & Blade

ESRB Rating: [T] Alcohol Reference, Blood, Mild Language, Mild Suggestive Themes, Violence

The developing company, Tale Worlds, has released several Mount & Blade games with the help of publishing company Paradox Interactive. The first game, Mount & Blade, was released on September 16th of 2008. Since then it was given a boost to its lifespan thanks to Steam. However popular this game may be, some still judge games based on looks - this game would be a bad choice for that mindset. It's a good thing its 72/100 rating (which is pretty good for an indie game) indicated there is more than meets the eye.


Looks like a fellow you might not want living next to you. In regards to the level of graphics this game contains, there's not much you need to see in beauty. This game is very much about strategy, and how well you play your cards. From simple battles as a manhunter (capturing enemies to sell them to the ransom broker), to larger battles as part of a kingdom (even your own), this game calculates your outcomes from saving villages and making a kingdom prosper to sending military of opposing forces after you to capture you for ransom. While playing, you'll see messages appearing on the left-hand side of the screen alerting you of kingdoms' economic standings or the victory of a noble in battle.

There are several kingdoms that are built from past civilizations:

Khergit Khanate: based off Mongol and Turkic civilizations specialize their combat in horseback archery and light cavalry.

Kingdom of Nords: based off Viking civilization specialize their combat in various infantry units.

Kingdom of Rhodoks: based off olden Alpine Kingdoms specialize in crossbowmen and spearmen as the French (Burgundian) and Northern German civilizations are depicted.

Kingdom of Swadia: resemble Western European kingdoms, and focus their troop specializations in heavy cavalry.

Kingdom of Vaegirs: resemble Eastern European civilizations, and specialize in archery.

The sandbox-type style of this game creates nearly infinite possibilities for you to explore, and gameplay will never be the same twice. Your attributes, skills, and (weapon) proficiencies upon character creation and leveling up: 


STR (Strength) will make you more resilient in combat by adding hit points to your character's life force while also granting the improved capacity of points in certain skills such as Ironflesh (adding more hit points) and Power-Throw (increases damage from throwing weapons like javelins and throwing axes).

AGI (Agility) grants weapon proficiency points and increases the capacity of points on skills such as Shield (reduced damage to your shield and grants coverage by your shield), and Horse Archery (reduces penalties to ranged weaponry used while on horseback).

INT (Intelligence) immediately grants an extra skill point, and improves the capacity for skills like Path-Finding (increases your party's movement speed on the map) and First Aid (grants bonus hit point recovery from hit points lost after a battle).

CHA (Charisma) grants a party size of +1 per point, and increases your skill capacity for three skills: Prisoner Management (allows you 5 prisoners per point), Leadership (allows you to command 5 troops per point, increases party morale, and reduced the costs of your troops), and Trade (decreases your trade penalty by 5% per point)

I could go through all of the skills I didn't mention, but that would take far too much time. In a summary, skills increase your abilities in combat and out of combat - increased weapon accuracy and damage; ability to trade, talk to nobles, or manage inventory space; grant extra experience to troops and help with the recovery process between battles.

Your proficiencies increase your damage and accuracy with specific weapon types: One-Handed, Two-Handed, Polearms, Archery (Bows), Crossbows, and Throwing (axes, javelins, darts, etc.)


Remember the detail (or lack thereof) during the character creation? Good news! You don't look at your character's face, so suck it up! Downside - You get to look at enemy and ally faces... So I guess there's that. We can disregard all of that, because the battle is quite strategic and doesn't focus on how pretty your surroundings are. You can direct attacks based on your cursor's location in relation to your character or the movement key you're using. An over-handed swing (chop), a swing of your weapon from side to side (slash), or even a thrusting attack are all possible. In the screenshot above, you can see my character making a slashing attack from horseback.


In this screenshot you can see my character using a crossbow from horseback as well. Those three cursor marks indicate any area my bolt can travel once I fire my crossbow - at this point it is readied to fire. What's interesting is once the attack button is held for a ranged weapon, your cursors will focus in for a moment and slowly move outward. This indicates the lack of steadiness due to strain on your character's arms (with a bow's pull weight or the weight of a crossbow in general). Fire quickly but precisely. Also, each marker stands for something in particular. Firing when these points are on your enemy when focused in and moving will grant you more accuracy - you can learn about this in the tutorial (which I suggest). Be careful though, you don't have an abundance of ammunition unless you stock up various ammunitions in your inventory slots seen below:


From doing quests for villagers get rid of bandits or retrieving runaway livestock to playing the game as a trader to help all kingdoms prosper to conquering all kingdoms for your own sake, this game allows many hours of gameplay. I currently have 47 hours on record and plan to drop some more on the table. It's the kind of game I can play once in a while, but I will play for several hours before I stop for the day or night. It can keep you busy, keep you entertained, keep you thinking, and keep you wanting more.

For only $9.99 on Steam, I'd say it's a steal. However, during sale times (especially with the winter sale coming up soon) it's practically a free game when on sale for 50% - **75%** off.

Hire some villagers, ransack a village, hijack a caravan, capture some bandits, raise an army, and become your own man/woman in this great game.


Leveling the Troops


Selling the Prisoners

Tuesday, October 7, 2014

Apocalyptic Games Are Apocalicious!

Game of the Day


Fallout: New Vegas

ESRB Rating: [M] Blood and Gore, Intense Violence, Sexual Content, Strong Language, 
Use of Drugs


The Fallout series, published by Bethesda Softworks, has always been a favorite among many gamers. Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks, didn't fail to meet my expectations. In fact it surprised me with a few new features that the other games didn't have - weapon modifications, for one example. This growing series is set in various areas - from Washington D.C. to Las Vegas, Nevada and more. However, they're not set to current dates. They're set in the future after an apocalyptic mishap. It's interesting, because the design styles in the game such as billboards, vehicles (what remains of them) and buildings resemble many styles popular in the past but with a slight futuristic twist.

The world of Fallout is plagued by radiation, mutant animals, mutant humans, and normal, every day humans. I forgot to mention that there are blood-thirsty humans as well as greedy bandits. By blood-thirsty I mean, well, blood-drinking. Luckily, you've got a bunch of lovely stats and perks to play with in order to kill things more easily... Oh, and do other things like talk to people, buy low and sell high with traders, hack computers, and pick locks... but mostly kill things more easily! This game has always been one of my favorites. It's got some replay value, but not immediately. Not for me anyway.


You've got this lovely little wrist watch called a Pip-Boy. This allows you to access your equipment, check your stats, check for radiation poisoning or physical conditions, view the map of the local area or the entire game map, check your quests, and even listen to music - choose from old-style country or jazz in New Vegas (a few others exist). Sometimes the music helps in a boring wasteland as you travel from settlement to settlement completing tasks give by many people inhabiting the "nuclear wonderland" (as said by the wonderful Wayne Newton himself as the voice of Mr. New Vegas, a radio broadcaster in the game).

Aside from the mindless running around you can do, you've got a reason in this game - to find out who tried to kill you and why. You (rather, your character) have been murdered (almost). You were recovered and have no memory of prior events to waking up in Doc Mitchell's house. Along the way, you'll make friends and enemies - many enemies, but that's okay! Why is it okay? Or maybe you didn't ask... I'll tell you anyway! You, the Courier (whose name you can change when you create your character [male or female]) have the ability to change the fate of the Mojave Wasteland in which you exist. For good or for evil. It's all up to you, and each decision you make will earn you respect, love, disapproval, or hate. Either way you swing, karma catches up, and it's not always pretty - hired gunmen (and gunladies) will be itching to take you out.


Happy trails, pardners.